SPECIALSE■TI□N CLA■SI◆IED MATE□I■LS ANOMALITH_

CLA■SI■IED M�T�RI�LS
PROJECT ANOM�▸︎ITH

SECU■E PR□T�C?L IN■TI�T�D
FILE NA■E ANOM■LITH_CONFI〓EN?I�L
CLA?SI■IC�TION R〓■RI◆TED
SURV�ILLAN?E L■G ATTA■H?D
ANOMA■Y DETE?TED 繧縺
RECORD U■繧縺L■CK?D

 

『アノマリス/ANOMALITH』のクローズドデモテストにご協力いただいた皆様、誠にありがとうございました。
クローズドデモテストで皆様からいただいたアンケートの結果をご報告いたします。
開発チームからのコメントや主な改修内容も掲載しておりますので、ぜひご覧ください。

Thank you to everyone who participated in the ANOMALITH Closed Demo Test.
We are pleased to share the results of the survey conducted during the Closed Demo Test.
This report also includes comments from the development team and details on the main improvements currently underway. We hope you will take a look.

Steam® ウィッシュリスト 登録はこちら
Wishlist now on Steam®
https://store.steampowered.com/app/4017880/ANOMALITH/

 

※各画像の英訳を画像下に併記しています。
Note: English translations are provided beneath each image.

クローズドデモテスト 参加データ

Participant Profile

Participants included players with a wide range of gaming experience—not only existing fans of FURYU titles.

 

We asked all participants to name their favorite games and compiled the 50 most frequently mentioned titles.
Many major titles and well-known franchises ranked highly, while approximately 18% of participants named a FURYU title.
The ratings and feedback we received therefore came not only from existing FURYU fans, but also from players with a wide range of gaming backgrounds.

 

アンケート結果

Overall Satisfaction

Enjoyed it very much: 43.2%
Enjoyed it: 31.8%
Neutral: 12.5%
Did not enjoy it very much: 9.4%
Did not enjoy it: 3.1%

Positive responses: 74.6%

Comments from the Development Team

More than 70% of participants gave the demo a positive rating.
Based on the feedback we received, we will continue refining and adjusting each aspect of the game so that even more players can enjoy the full release.

 

Combat Feel

Very good: 9.9%
Good: 38.5%
Average: 20.8%
Somewhat poor: 26.6%
Very poor: 4.2%

68.9% rated the combat feel as average or better.

Comments from the Development Team

We received a great deal of feedback regarding player actions.
We are reviewing the purpose and responsiveness of each action and will continue making adjustments to deliver a smoother, more enjoyable experience.

 

Combat Difficulty

Too difficult: 2.6%
Somewhat difficult: 27.1%
Just right: 43.8%
Somewhat easy: 23.4%
Too easy: 3.1%

94.3% found the difficulty to be within an acceptable range.

Comments from the Development Team

To help even more players enjoy exploring the Anomaly Zones, we are adjusting the balance of enemies and items.
We will also add a new difficulty option to accommodate different play styles.

 

Clarity of the UI and Control Guidance

Very clear: 18.8%
Somewhat clear: 22.9%
Average: 29.2%
Somewhat unclear: 24.5%
Very unclear: 4.7%

70.9% rated the UI and control guidance as average or better.

Comments from the Development Team

We recognize that some aspects of the controls and on-screen information caused inconvenience.
We are working to improve the experience so that the game can be played comfortably whether using a keyboard and mouse or a controller.

 

代表的なご意見

Representative Feedback 01

Combat

・The overall balance of attacking, dodging, and item drops felt just right. Ammo also seemed to be placed so that I would find more just as I started running low. I liked being able to stagger enemies to conserve ammunition, and the scan function was also helpful for identifying where enemies might be nearby.
・Although a few minor details stood out to me, the combat itself was enjoyable. I liked the range of tactical options, such as using melee attacks to break an enemy’s armor before targeting its weak point, firing a shotgun while staying on the move, or aiming through gaps in the armor from a distance.

Environments and Models

・The maps looked great overall and did a good job of capturing the feeling of an anomalous space like the Backrooms. The first area in particular felt mysterious, and I would have liked to explore it more.
・The models and presentation were excellent, and I could strongly feel the care put into the setting and worldbuilding. So many small details had been carefully created that I found myself saying, “Wow,” several times while playing.
・I really liked the Anomaly Zones. The spaces felt as though they had been twisted out of shape, and having grotesque enemies appear within them made the experience even more compelling.

 

Representative Feedback 02

Elements Players Found Enjoyable

・The balance between parrying and gunplay was the strongest aspect for me.
・I enjoy collecting items, so I had a very positive impression of the scan function and how useful it was in supporting exploration.
・Exploring the hospital was enjoyable. Even the simple loop of collecting items and sending them back to the base was satisfying.
・The boss’s visual design was closely tied to its mechanics. Its attacks were difficult to avoid at first, but once I understood the strategy, the fight felt appropriately balanced and manageable.
・The progression of the story left a strong impression on me.

Areas Players Felt Needed Improvement

・The Easy difficulty still felt too challenging for players who mainly want to enjoy the story. I would appreciate an option that allows players to experience the story separately from the challenge of the gameplay.
・Even with the controller camera sensitivity set to its maximum value, the camera still felt too slow. Changes made to mouse sensitivity were immediately noticeable, so I would like controller sensitivity to respond in a similar way.
・If keyboard and mouse controls are supported, I would also like menus and other interfaces to support mouse input.
・Some boss attacks required sprinting to avoid, which made clicking the analog stick to sprint feel awkward and difficult to use.
・I had to open the inventory every time I wanted to use a healing item. Being able to assign healing items to a shortcut would make them much quicker to use.
・There were several occasions when I wanted to review earlier dialogue, so I would like the game to include a dialogue backlog.

 

主な変更・改善内容

Key Changes and Improvements Based on Feedback

We are currently making a variety of adjustments and improvements based on the feedback received from participants in the Closed Demo Test.

While many items are still in development, some of the completed improvements will be available to experience in the limited-time demo launching on July 31.

Further details on changes planned for the full release will be announced in future updates.

We will continue working hard to deliver a game that meets your expectations.

 

Key Changes and Improvements Included in the “Six One Demo Days” Demo

・Added the new STORY difficulty setting
・Added an Always Sprint option
・Added a dialogue backlog feature
・Changed retries so that players resume with their weapon equipped
・Adjusted the capacity of certain backpacks
・Adjusted the balance of the hospital boss, Guardian
・Adjusted Reona’s breathing sounds
・Fixed additional issues that could prevent players from progressing or controlling the character

 

開発チームからのメッセージ

A Message from the Development Team

Thank you very much for participating in the Closed Demo Test (CDT).

We received far more applications than we had initially anticipated. Wondering how players would respond to the game and what kind of feedback we would receive made the ten-day test period a tense and exciting experience for the entire development team.

After reviewing the survey results, we were delighted to see that 74.6% of participants gave the demo a positive rating.

Although this report features only a selection of the comments and impressions we received, the development team has read every piece of feedback submitted. We are currently making adjustments and improvements based on your responses.

As part of Six One Demo Days, beginning July 31, an updated demo incorporating some of these improvements will be available on Steam for a limited time. The demo will be open to everyone, so we hope those with access to a gaming PC will give it a try.

We also always enjoy reading the conversations about the game on our official Discord server and seeing the fan art you share with us.

Your reactions are a tremendous source of encouragement for the entire team. They also help guide our decisions about which scenes to feature in trailers and what information to share with you in future updates.

Moving forward, we hope to make the community even more active and create more opportunities for everyone to enjoy the game together. In addition to future demos, we are also considering new activities and opportunities to interact with all of you.

Thank you for your continued support of ANOMALITH and other FURYU titles.

 

The ANOMALITH Development Team

 

 


 

形(いのち)ある限り生き続ける。

『アノマリス/ANOMALITH』
異常現象 × 変異する少女 × サバイバルTPS

2026年10月29日(木)発売予定
PlayStation®5 / Nintendo Switch™ 2 / Steam™

Steam® ウィッシュリスト 登録はこちら
Wishlist now on Steam®
https://store.steampowered.com/app/4017880/ANOMALITH/